package com.yanqu.road.server.gameplayer.module.activity.tomb.cmd;


import com.yanqu.road.entity.activity.ActivityInfo;
import com.yanqu.road.message.YanQuMessage;
import com.yanqu.road.pb.tomb.Tomb;
import com.yanqu.road.server.cmd.base.AbstractCommand;
import com.yanqu.road.server.command.Cmd;
import com.yanqu.road.server.gameplayer.GamePlayer;
import com.yanqu.road.server.gameplayer.module.activity.tomb.TombMgr;
import com.yanqu.road.server.gameplayer.module.activity.tomb.TombModule;
import com.yanqu.road.server.manger.player.GamePlayerMgr;
import com.yanqu.road.server.protocol.ClientProtocol;
import com.yanqu.road.server.protocol.CrossProtocol;
import com.yanqu.road.server.protocol.GameErrorCode;
import com.yanqu.road.server.protocol.GameProtocol;
import com.yanqu.road.sync.message.SyncResponse;


@Cmd(code = GameProtocol.S_TOMB_MOVE, desc = "古墓移动")
public class TombMove extends AbstractCommand {

    private Tomb.TombMoveReq reqMsg;

    private Tomb.TombMoveResp.Builder respBuilder;

    @Override
    public boolean parseData(YanQuMessage packet) throws Exception {
        this.reqMsg = Tomb.TombMoveReq.parseFrom(packet.getBytes());
        return true;
    }

    @Override
    public void execute(GamePlayer player, YanQuMessage packet) throws Exception {
        this.respBuilder = Tomb.TombMoveResp.newBuilder();
        this.respBuilder.setRet(GameErrorCode.E_ERROR_PARAMETER);
        player.sendPacket(ClientProtocol.U_TOMB_MOVE, this.respBuilder);
        return;

//        ActivityInfo activityInfo = TombMgr.getActivityInfo();
//        if (activityInfo == null) {
//            this.respBuilder.setRet(GameErrorCode.E_ACTIVITY_NOT_OPEN);
//            player.sendChannelPacket(ClientProtocol.U_TOMB_MOVE, this.respBuilder);
//            return;
//        }
//
//        int ret = player.getModule(TombModule.class).isOpen();
//        if (ret > 0) {
//            this.respBuilder.setRet(ret);
//            player.sendChannelPacket(ClientProtocol.U_TOMB_MOVE, this.respBuilder);
//            return;
//        }
//
//        Future<SyncResponse> future = GamePlayerMgr.sendToActivityCrossServer(player.getUserId(), CrossProtocol.C_TOMB_MOVE, activityInfo.getActivityId(), reqMsg.toBuilder(), this.respBuilder);
//        future.onSuccess(syncResponse -> {
//            if (!this.respBuilder.hasRet()) {
//                this.respBuilder.setRet(0);
//            }
//            player.sendChannelPacket(ClientProtocol.U_TOMB_MOVE, this.respBuilder);
//        });
    }

    @Override
    public void sendData(GamePlayer player) {

    }

    @Override
    public boolean isDebug() {
        return true;
    }

    @Override
    public String getRequestData() {
        return this.reqMsg.toString();
    }
}
